3D Oyun Programlamaya Giriş --E-Book Aranıyor
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3D Oyun Programlamaya Giriş --e-book aranıyorum. biraz baktım bulamadım.
bildiğiniz yerde varmı.
kolay gelsin
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bakam tek başına oyun programlayabilin mi?
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Beginning Mobile Phone Game Programming

Product Description
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.
Topics covered include:
* How to construct a game engine to drive mobile games.
* How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
* How to implement sprite animation and control interactions among moving sprites.
* How to play sound effects and music in mobile games.
* How to take advantage of wireless networks to build mobile multiplayer games.
* How to design and develop a variety of different games spanning several video games genres.
--This text refers to the Kindle Edition edition.
About the Author
Michael Morrison is a writer, developer, toy inventor, and author of a variety of computer technology books and interactive web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he cofounded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called Tall Tales: The Game of Legends and Creative One-Upmanship
When not glued to his computer, playing hockey, skateboarding, or watching movies with his wife, Michael enjoys hanging out by his koi pond. You can visit Michael on the web atSee all Editorial Reviews
Product Details
* Paperback: 528 pages
* Publisher: Sams (December 2, 2004)
* Language: English
* ISBN-10: 0672326655
* ISBN-13: 978-0672326653http://rapidshare.com/files/148608817/BMPGP-www.dotnxt.com-.rar
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http://rapidshare.com/files/125906931/Introduction_To_3D_Game_Programming_With_DirectX9.0c_A_Shader_Approach.rar

OpenGL Game Programming w/CD (Prima Tech’s Game Development)
By Kevin Hawkins, Dave Astle* Publisher: Course Technology PTR
* Number Of Pages: 808
* Publication Date: 2002-05-01
* ISBN-10 / ASIN: 0761533303
* ISBN-13 / EAN: 9780761533306
* Binding: PaperbackProduct Description:
OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you’ll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You’ll then learn how to pull together OpenGL, Microsoft DirectSound®, and Microsoft DirectInput® to create your own games!
http://rapidshare.com/files/132104128/PrimaTech.Premier.Press.OpenGL.Game.Programming.LRN.INT.rar
AI Game Programming Wisdom

Quote:Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.
Link:
Code:http://rapidshare.com/files/66384338/10778.rar

Published by: HUNGRY MINDS
Author: Sanchez, J
Page Count: 774
ISBN: 0764546333/9780764546334
Published: Aug 2000
Format: Pdf
Details:
Complete coverage of DirectX 3D graphics programming. Topics include understanding how DirectX interfaces with PC graphics devices and Windows, mastering 2D and 3D animation basics, harnessing Direct3D retained mode programming to create true 3D animations, manipulating frames, meshes, textures, mipmaps, lights and shadows, and more. Softcover.
From the Publisher
Inside this book you'll find complete coverage of DirectX 3D graphics programming:
Understand how DirectX interfaces with PC graphics devices and Windows
Master 2D and 3D animation basics, from modeling and rendering to matrices
Take control of blitting and blit-time transformations using DirectDraw
Take advantage of sprites, flips, and other DirectDraw animation techniques
Harness Direct3D retained programming to create true 3D animations
Manipulate frames, meshes, textures, mipmaps, lights, and shadows
Fine-tune motion with tweening, morphing, and other animation techniques
Download:Code:http://rapidshare.com/files/88295791/Direct3D.Graphics.Programming.Bible_-_virTuAlZin.rar
Graphics Programming with GDI+
Paperback: 784 pages
Publisher: Addison-Wesley Professional (October 20, 2003)
Language: English
ISBN-10: 0321160770
ISBN-13: 978-0321160775
Download:CODEhttp://w15.easy-share.com/11576161.html
Advanced 3D Game Programming with DirectX 9
Download:CODEhttp://w13.easy-share.com/1699601008.html
Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
By Andrew Kirmse* Publisher: Charles River Media
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* Number Of Pages: 744
* Publication Date: 2004-03-03
* Sales Rank: 200758
* ISBN / ASIN: 1584502959
* EAN: 9781584502951
* Binding: Hardcover
* Manufacturer: Charles River Media
* Studio: Charles River Media Book Description:
Uncover the secrets of the game industry’s best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today’s amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you’ll return to again and again. They’ll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer’s library!
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elerine sağlaık.
malum ingilizce yok.
olsaydı iyi olurdu
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ah bi de Türkçe Olsa hoca süpper olurdu :)
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ran bunu yazdı:
-----------------------------elerine sağlaık.
malum ingilizce yok.
olsaydı iyi olurdu
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türkçe bulmak zor değil aslında ben bunları yabancı bir forumdan aldım ama çevrilmişi falan vardır belki bir yerlerde size uyan varsa onun ismiyle aratın çıkar belki
