folder Tahribat.com Forumları
linefolder C - C++
linefolder C İle İlgili Acil Yapılması Gerek Bir Ödev !



C İle İlgili Acil Yapılması Gerek Bir Ödev !

  1. KısayolKısayol reportŞikayet pmÖzel Mesaj
    Hakkinen
    Hakkinen's avatar
    Kayıt Tarihi: 01/Aralık/2007
    Erkek

    bizim bi öedvimiz vardı c de labirent oyunu yapcaktık

    ben yaptım sayılır da

    labirentin gittiği yolu

    yıldızlarla belli etmek istiyorum

    yani yolun koordinarlarıbelli

    onları şekille göstermek istiyorum

    nasıl yapabılırım

    bu konuda bi bilgin varmı

     

    çok sevgili bir dostum söyledi acil gerekirmis acıklamasını yaptı zaten nasıl yardımcı olabilriiz ben anlamam c den felan anlayanlar bi yardımcı olabilirmi


    Kendini beğenmişlik, hakedilmelidir.
  2. KısayolKısayol reportŞikayet pmÖzel Mesaj
    Hakkinen
    Hakkinen's avatar
    Kayıt Tarihi: 01/Aralık/2007
    Erkek

     

    beyler çok acil bi el atın

     

    #include

     

     

    int main()

    {

    int matris[30][30]={

    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},

    {0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0},

    {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},

    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},

    {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0},

    {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0},

    {1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0},

    {0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},

    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},

    {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},

    {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},

    {0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},

    {0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},

    {0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0},

    {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0},

    {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},

    {1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0},

    {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},

    {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0},

    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},

    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},

    {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0},

    {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},

    {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},

    {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},

    {0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},

    {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0}};

     

     

     

     

     

    int i,j,p,d;

    int k=0,e;

    int a[300]={0},b[300]={0},c[30]={0};

    for(i=0;i<30;i++)

    {

    for(j=0;j<30;j++){

    printf("%d",matris[i][j]);

    }

    }

    j=0;

    for(i=0;i<30;i++){

    if(matris[i][0]==1){

    c[j]=i;

    j++;

    }

    }

    for(d=c[0];c[d]!=0;d++)

    {

    k=0;

    e=0;

    j=0;

    i=c[d];

    matris[i][j]=4;

    a[k]=i;

    b[k]=j;

    k++;

    while(j<29&&e==0){

    if(matris[i][j+1]==1)

    {

    printf("saga\n");

                    matris[i][j]=4;

    j=j+1;

    a[k]=i;

    b[k]=j;

    k++;

     

    }

    else if(matris[i+1][j]==1)

    {

    printf("asagi\n");

    matris[i][j]=4;

    i=i+1;

    a[k]=i;

    b[k]=j;

    k++;

     

    }

    else if(matris[i-1][j]==1)

    {

    matris[i][j]=4;

    printf("yukari\n");

    i=i-1;

    a[k]=i;

    b[k]=j;

    k++;

    }

                                      

    else if(matris[i][j-1]==1)

    {

    printf("sola\n");

    matris[i][j]=4;

    j=j-1;

    a[k]=i;

    b[k]=j;

    k++;

    }

     

    else if(matris[i][j-1]==4)

    {

    printf("tekrar sola\n");

    matris[i][j]=3;

    a[k]=0;

    b[k]=0;

    k--;

    j=j-1;

    if(j==0)

    e=1;

    }

     

    else if(matris[i+1][j]==4)

    {

    printf("tekrar asagi\n");

                        matris[i][j]=3;

    a[k]=0;

    b[k]=0;

    k--;

    i=i+1;

     

    }

    else if(matris[i-1][j]==4)

    {

    printf("tekrar yukari\n");

    matris[i][j]=3;

    a[k]=0;

    b[k]=0;

    k--;

    i=i-1;

    }

    else if(matris[i][j+1]==4)

    {

    printf("tekrar saga\n");

    matris[i][j]=3;

    a[k]=0;

    b[k]=0;

    k--;

    j=j+1;

    }

     

    }

     

     

     

     

     

     

    }

    printf("cikis yapildi.\n");

    printf("ilerleme koordinatlari:\n");

    for(k=0;k<300;k++)

    if(a[k]!=0||b[k]!=0)

    printf("%d,%d\n",a[k],b[k]);

    return 0;

    }


    Kendini beğenmişlik, hakedilmelidir.
  3. KısayolKısayol reportŞikayet pmÖzel Mesaj
    Hakkinen
    Hakkinen's avatar
    Kayıt Tarihi: 01/Aralık/2007
    Erkek

    beyler inanın çok acil anlayan boş gecmesin lütfen 


    Kendini beğenmişlik, hakedilmelidir.
  4. KısayolKısayol reportŞikayet pmÖzel Mesaj
    Tugberk
    Tugberk's avatar
    Kayıt Tarihi: 04/Ekim/2009
    Erkek

    Birincisi bu kod labirenti doğru çizmiyor, ikincisi bende yazan çıktı (saga ,tekrar sola, çıkıldı) sence bu doğru bir çözüm mü?

    Yani önce kodu doğru yazıp çıkma algoritmasını yaz, sonra gittiğin yolu * lamak kolay, ben bir gotoxy yazayım senin için.

    ************************** gotoxy

    void gotoxy(int x,int y) {
         COORD kord;
         kord.X = x;
         kord.Y = y;
         SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),kord);
    }

    ************************

    Koordinata gidip * ı basacaksın, ayrıca sana düzenlediğim kodu veriyorum, satır silmekten ve tablamaktan ellerim uyuştu, sanırım hocanız belli bir satır altındaki programı kabul etmiyor :)

    Senin programın çıktısı ..

     

    Olması gereken çıktı ...

     

    Düzenlenmiş program kodu...

    ***************************************

    #include <stdio.h>

    int main()
    {
        int matris[30][30]={
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},    
        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0},    
        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},    
        {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0},    
        {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0},    
        {1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},    
        {1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},    
        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0},    
        {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},    
        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},    
        {0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0}};
        
        int i,j,p,d;
        int k=0,e;    
        int a[300]={0},b[300]={0},c[30]={0};    

        for(i=0;i<30;i++)    
        {
            for(j=0;j<30;j++){        
                printf("%d",matris[i][j]);        
            }
            printf("\n");
        }    
        j=0;    
        for(i=0;i<30;i++){    
            if(matris[i][0]==1){        
                c[j]=i;        
                j++;        
            }    
        }
        printf("\n\n");
        for(d=c[0];c[d]!=0;d++)    
        {        
            k=0;        
            e=0;        
            j=0;        
            i=c[d];        
            matris[i][j]=4;        
            a[k]=i;        
            b[k]=j;        
            k++;
            while(j<29 && e==0){        
                if(matris[i][j+1]==1)
                {            
                    printf("saga\n");            
                    matris[i][j]=4;            
                    j=j+1;            
                    a[k]=i;            
                    b[k]=j;            
                    k++;                                     
                }
                
                else if(matris[i+1][j]==1)            
                {                
                    printf("asagi\n");                
                    matris[i][j]=4;            
                    i=i+1;            
                    a[k]=i;            
                    b[k]=j;            
                    k++;                                     
                }    
                else if(matris[i-1][j]==1)
                {    
                    matris[i][j]=4;        
                    printf("yukari\n");        
                    i=i-1;        
                    a[k]=i;        
                    b[k]=j;        
                    k++;        
                }                                              
                else if(matris[i][j-1]==1)    
                {
                    printf("sola\n");                
                    matris[i][j]=4;                
                    j=j-1;                
                    a[k]=i;                
                    b[k]=j;                
                    k++;                
                }    
                else if(matris[i][j-1]==4)            
                {            
                    printf("tekrar sola\n");            
                    matris[i][j]=3;            
                    a[k]=0;            
                    b[k]=0;            
                    k--;
                    j=j-1;            
                    if(j==0)            
                    e=1;        
                }
                else if(matris[i+1][j]==4)    
                {
                    printf("tekrar asagi\n");    
                    matris[i][j]=3;            
                    a[k]=0;            
                    b[k]=0;            
                    k--;        
                    i=i+1;        
                }
                else if(matris[i-1][j]==4)
                {            
                    printf("tekrar yukari\n");            
                    matris[i][j]=3;            
                    a[k]=0;            
                    b[k]=0;            
                    k--;            
                    i=i-1;            
                }            
                else if(matris[i][j+1]==4)
                {            
                    printf("tekrar saga\n");            
                    matris[i][j]=3;            
                    a[k]=0;            
                    b[k]=0;            
                    k--;            
                    j=j+1;
                }        
            }
        }
        
        printf("cikis yapildi.\n");    
        printf("ilerleme koordinatlari:\n");
        
        for(k=0;k<300;k++)
            if(a[k]!=0||b[k]!=0)
                printf("%d,%d\n",a[k],b[k]);
                
        getchar();
        return 0;
    }

    ************************************

  5. KısayolKısayol reportŞikayet pmÖzel Mesaj
    Hakkinen
    Hakkinen's avatar
    Kayıt Tarihi: 01/Aralık/2007
    Erkek

    hocam * lamak olayını anlatırsa yani kodunu yazarsa ben eklerim diyo acil okula gitmesi gerekiyomus


    Kendini beğenmişlik, hakedilmelidir.
  6. KısayolKısayol reportŞikayet pmÖzel Mesaj
    Tugberk
    Tugberk's avatar
    Kayıt Tarihi: 04/Ekim/2009
    Erkek

    Hoca o algoritmanın doğru çalışmadığını söyledim, zaten o kadar basit de değil, tek bir yol varken tamam, ama 10 dala ayrılıp, her birinin ucu kapalıysa onlardan dönüp tekrar doğru yolları test etmeye devam etmesi görüntüğü kadar kolay değil.

    Ben sana istediğin programı, ve özyinelemeli algoritmayı yazdım, gotoxy kullanımı da içinde, yıldızladım yolu , ister kullanırsınız ister kullanmazsınız.

    Ekran görüntüsü.

     

    Bu da kaynak kodu

    ***********************************

    #include <stdio.h>
    #include <windows.h>
    #define BOY 30
    #define sag 1
    #define sol 2
    #define ust 3
    #define alt 4
    #define SON 5

    int adim(int(*lab)[BOY] ,int gelis,int x,int y);
    void gotoxy(int x,int y);

    int main(){
        int i,j,k,m;
    int lab[BOY][BOY]={
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},    
        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,0,1,1},    
        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0},    
        {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},    
        {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0},    
        {1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0},    
        {0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},    
        {1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},    
        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0},    
        {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},    
        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},    
        {0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0}};

        for(i=0;i<BOY;i++){
            for(j=0;j<BOY;j++)        
                printf("%d",lab[i][j]);        
            printf("\n");
        }
        adim(lab,0,8,0);
        getchar();
        return 0;
    }


    int adim(int(*lab)[BOY] ,int gelis,int x,int y){
        static durum=0,art=0;
        
            gotoxy(y,x);
            putchar('*');
            gotoxy(0,30+(++art));
            
        printf("%d %d %d\n",x,y,gelis);
        
        if(x==BOY-1 || y==BOY-1) {printf("Bitti\n"); getchar();}
        
        if(y<BOY && lab[x][y+1] && gelis!=sag) adim(lab,sol,x,y+1);
        if(x<BOY && lab[x+1][y] && gelis!=alt) adim(lab,ust,x+1,y);
        if(x>1   && lab[x-1][y] && gelis!=ust) adim(lab,alt,x-1,y);
        if(y>1   && lab[x][y-1] && gelis!=sol) adim(lab,sag,x,y-1);
            gotoxy(y,x);
            putchar('1');
            gotoxy(0,30+(++art));    
        printf("tikandi : %d - %d -- %d\n",x,y,gelis);
        return 0;
    }

    void gotoxy(int x,int y) {
         COORD kord;
         kord.X = x;
         kord.Y = y;
         SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),kord);
    }



    ********************************************

  7. KısayolKısayol reportŞikayet pmÖzel Mesaj
    Hakkinen
    Hakkinen's avatar
    Kayıt Tarihi: 01/Aralık/2007
    Erkek

    teşekkür edreim dostum


    Kendini beğenmişlik, hakedilmelidir.
  8. KısayolKısayol reportŞikayet pmÖzel Mesaj
    Tugberk
    Tugberk's avatar
    Kayıt Tarihi: 04/Ekim/2009
    Erkek

    Küçük bir düzeltme ve basitleştirme yaptım, daha kolay anlarsınız. Hem de yıldızlarla ilgili küçük bir hatayı giderdim. Son hali..

    ************************************

    #include <stdio.h>
    #include <windows.h>
    #define BOY 30
    #define sag 1
    #define sol 2
    #define ust 3
    #define alt 4
    #define SON 5

    int adim(int(*lab)[BOY] ,int gelis,int x,int y);
    void gotoxy(int x,int y);

    int main(){
        int i,j,k,m;
    int lab[BOY][BOY]={
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},    
        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,0,1,1},    
        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0},    
        {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0},    
        {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0},    
        {1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0},    
        {0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},    
        {1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},    
        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0},    
        {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},    
        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},    
        {0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0}};

        for(i=0;i<BOY;i++){
            for(j=0;j<BOY;j++)        
                printf("%d",lab[i][j]);        
            printf("\n");
        }
        adim(lab,0,8,0);
        getchar();
        return 0;
    }


    int adim(int(*lab)[BOY] ,int gelis,int x,int y){
        static durum=0,art=0;
        
            gotoxy(y,x);
            putchar('*');
            gotoxy(0,30+(++art));
            
        printf("%d %d %d\n",x,y,gelis);
        
        if(x==BOY-1 || y==BOY-1) {printf("Bitti\n"); getchar();}
        
        if(y<BOY && lab[x][y+1] && gelis!=sag) adim(lab,sol,x,y+1);
        if(x<BOY && lab[x+1][y] && gelis!=alt) adim(lab,ust,x+1,y);
        if(x>1   && lab[x-1][y] && gelis!=ust) adim(lab,alt,x-1,y);
        if(y>1   && lab[x][y-1] && gelis!=sol) adim(lab,sag,x,y-1);
            gotoxy(y,x);
            putchar('1');
            gotoxy(0,30+(++art));    
        printf("tikandi : %d - %d -- %d\n",x,y,gelis);
        return 0;
    }

    void gotoxy(int x,int y) {
         COORD kord;
         kord.X = x;
         kord.Y = y;
         SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),kord);
    }


    ************************************

  9. KısayolKısayol reportŞikayet pmÖzel Mesaj
    Hakkinen
    Hakkinen's avatar
    Kayıt Tarihi: 01/Aralık/2007
    Erkek

    Tugberk bunu yazdı:
    -----------------------------

    Küçük bir düzeltme ve basitleştirme yaptım, daha kolay anlarsınız. Hem de yıldızlarla ilgili küçük bir hatayı giderdim. Son hali..

    ********************************

    #include
    #include
    #define BOY 30
    #define sag 1
    #define sol 2
    #define ust 3
    #define alt 4
    #define SON 5

    int adim(int(*lab)[BOY] ,int gelis,int x,int y);
    void gotoxy(int x,int y);

    int main(){
        int i,j,k,m;
    int lab[BOY][BOY]={
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},    
        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0},    
        {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},    
        {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0},    
        {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0},    
        {1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},    
        {1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0},    
        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0},    
        {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},    
        {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},    
        {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},    
        {0,0,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0},    
        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0}};

        for(i=0;i
            for(j=0;j
                printf("%d",lab[i][j]);        
            printf("\n");
        }
        adim(lab,0,8,0);
        getchar();
        return 0;
    }


    int adim(int(*lab)[BOY] ,int gelis,int x,int y){
        static durum=0,art=0;
        
            gotoxy(y,x);
            putchar('*');
            gotoxy(0,30+(++art));
            
        printf("%d %d %d\n",x,y,gelis);
        
        if(x==BOY-1 || y==BOY-1) {printf("Bitti\n"); getchar();}
        
        if(y
        if(x
        if(x>1   && lab[x-1][y] && gelis!=ust) adim(lab,alt,x-1,y);
        if(y>1   && lab[x][y-1] && gelis!=sol) adim(lab,sag,x,y-1);
        
        printf("tikandi : %d - %d -- %d\n",x,y,gelis);
        return 0;
    }

    void gotoxy(int x,int y) {
         COORD kord;
         kord.X = x;
         kord.Y = y;
         SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),kord);
    }

    ************************************

    Son halini indir..


    -----------------------------

    hocam allah razı olsun şuan okula gitti yetiştirmeye çalışacağım dosyayı ins iş işten gecmemiştir eline koluna sağlık


    Kendini beğenmişlik, hakedilmelidir.
Toplam Hit: 1238 Toplam Mesaj: 9